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xbase_03 3d engine (written in D programming language)

under development


21.04.2008: render system package overview

it looks like many other scenegraphs and it will work like many other SGs (fact!). but mine is written in D. i don't see any progress on ports of existing C/C++ projects or useful native D projects. there are some but too much 3rd party lib dependency abuse, you will need hours to get it running ... and they are all in development or became inactive. so i decided to write my own. of course i was inspired by some of them available on internet: ogre, irrlicht, id software sources and alot of own research..... today i'm getting really real, with full blown scene graph (-package diagram) :D





Sample startup code:
   1:  // The root object
   2:  Root root;
   3:  
   4:  // Our scene manager, currently only one
   5:  SceneManager sceneManager;
   6:  
   7:  // Our camera
   8:  Camera myCamera;
   9:  
  10:  // Interesting part:
  11:  // Our scene node, we can have many of them and they arrange in 3d space somehow (we don't need to know at this point)
  12:  SceneNode mySceneNode;
  13:  // The good old entity "object"... looks like MVC for 3d engines
  14:  Entity myEntity;
  15:  
  16:  
  17:  // Just to make it running ;)
  18:  void main() {
  19:    
  20:    // Creates the root object
  21:    root = new Root();
  22:    
  23:    // Registers the scene manager
  24:    sceneManager = root.createSceneManager("GenericSceneManager", "mySceneManager");
  25:    
  26:    
  27:    // Creates the scene node
  28:    mySceneNode = sceneManager.createSceneNode("myWorld");
  29:    
  30:    // Creates an entity
  31:    myEntity = sceneManager.createEntity("PlayerEntity", "Player 1");
  32:    
  33:    // Links Entity with SceneNode
  34:    mySceneNode.attachEntity(myEntity);
  35:    
  36:    // ---------> enter mainloop